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Discussion: Dual Spec System!

 
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Cerias Shadows
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PostPosted: Mon Feb 16, 2009 1:00 pm    Post subject: Discussion: Dual Spec System! Reply with quote

What are your thoughts on the new Dual Spec system coming down the pipes as outlined here.

http://www.worldofwarcraft.com/info/underdev/dualspec.html
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gwystyl
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PostPosted: Mon Feb 16, 2009 1:41 pm    Post subject: Reply with quote

Can you cut/paste the text? My firewall at work blocks the worldofwarcraft domain. If only they knew how little that actually does to fend off wow-based productivity leakage.
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PostPosted: Mon Feb 16, 2009 1:48 pm    Post subject: Reply with quote

Quote:
Talent Dual Spec Q&A with Ghostcrawler
With the next content patch, we will be introducing a number of additions and changes to the game. One new feature in the works is the ability to set up two separate sets of talents, or "dual spec". While the complete feature may not be immediately available in the Public Test Realms (PTR) and specifics are still liable to change, we wanted to go over some questions with Senior Game Designer Greg "Ghostcrawler" Street to find out more.

Nethaera: What is dual speccing?
Ghostcrawler: Dual speccing is the ability to save two separate talent specs, glyphs, and action bars.

Nethaera: Why are we allowing players to dual spec after all this time?
Ghostcrawler: We really felt like this was a great way to increase the flexibility available to players and encourage them to take part in more aspects of the game. To use just one example, some players like to participate in both raids and Arenas, which is awesome behavior that we want to promote. But, there are some talents which are more useful in one part of the game than another. Currently, players have to pay respec costs and go through the process of setting up the desired talent spec and action bars whenever they switch.

The new system makes this a much more logical process, saving on time and cost and allowing players to easily move from one aspect of the game to another.

Nethaera: Who will be able to use it?
Ghostcrawler: Players who have reached the maximum level will be able to set up dual specs.

Nethaera: Why do players need to be max level in order to do this?
Ghostcrawler: We didn’t want to burden lower-level players with extra complexity as they’re working to level up and learn their class. But if the feature proves popular we might consider expanding it.

Nethaera: How will you be able to set up a dual spec?
Ghostcrawler: Players will be able to visit their trainer and pay a one-time fee to be able to use it.

Nethaera: How do you switch between specs?
Ghostcrawler: Players will be able to switch between their talent specs by visiting any Lexicon of Power provided they’ve paid for the ability to have a secondary spec. Lexicons of Power will be available in major cities, and inscribers will also be able to create a new item that summons one. Anyone can purchase this item, but it requires a ritual of several players to summon it for use by the party. It’s similar to a repair bot in that it will exist in the world for a short duration. It’s important to keep in mind that you will not be able to switch specs while in combat or Arenas. While you won’t be able to switch your spec without the Lexicon, you will still be able to look at your secondary spec whenever you want to.

Nethaera: Will solo players have the ability to switch their specs outside of the cities or will they still need to visit a Lexicon of Power?
Ghostcrawler: Solo players will still need to go into the city to visit the Lexicon of Power to switch their talent spec or will need to get together with other players to summon one in.

Nethaera: Is the item that allows you to summon a Lexicon of Power reusable, or is it used up?
Ghostcrawler: We haven’t made a final decision on that yet, and will be evaluating how it works on the PTR.

Nethaera: Can I respec only one of my talent sets, or will I need to respec them both if I reset one?
Ghostcrawler: When you reset your talents, it will look at the spec you currently have in use as the talent set you want to change.

Nethaera: Will you be able to switch gear easily to match your spec?
Ghostcrawler: At the same time we implement dual specs, we will also be setting up a gear system. The feature is called “Gear Manager.” It can also be used to just swap weapons or trinkets or put on that tuxedo to strut around town. It will not automatically switch your gear when you change your talent spec, but it will allow for an easy gear change between them. The feature may not be fully functional immediately in the PTR, but we’ll have more information to share about it before too much longer.

Nethaera: What about hunters? Often their pet talents are set up to match the talents of the hunter. Will they be able to switch their pet specs as well?
Ghostcrawler: We will wipe the pet talents. However we are going to remove the respec cost for pet talents so that players won’t feel like they need to jump through an additional hoop to respec their pet. In addition, we are going to provide hunters a new core ability to let them remotely access their stable on a long cooldown. This way if their exotic pet heads off to the stable, they will be able to get a different pet. We hope to be able to discuss this new spell in more detail when we get a little further along.

Nethaera: Will you be able to change your Glyphs as well?
Ghostcrawler: Glyphs will be tied to each talent spec so that if you switch between them, so too will the Glyphs. You’ll notice the UI will have changed a little bit so that the Glyph panes show up alongside the Talent panes now that they are associated.

Nethaera: What about hotbars? Will players be able to save them for the talent spec they’re running?
Ghostcrawler: Yes, you will be able to save hotbars and use them with your talent specs. It just saves your bars at the same time as it saves the glyphs and talents. If you want to switch to your other action bar, you will need to change specs.

Nethaera: Is there a way for players to choose their talents without them being saved? Currently, once you spend your talent point, it’s spent unless you pay the respec cost again.
Ghostcrawler: With the dual spec feature, we are going to allow players who respec to configure all their talents before they get saved. They will be able to allocate the points, then choose if they want to use that as their spec, rather than needing to carefully diagram out their talents ahead of time. This will allow players a little more freedom when deciding on the talents they want to pick and avoid costly mistakes.

Nethaera: Will players be confined to only setting up two specs?
Ghostcrawler: We will be launching the feature with just two specs, but depending on how we feel it works out, we might consider additional specs in the future.

Nethaera: When can players expect to try out dual specs?
Ghostcrawler: Players will be able to try out the dual spec system on the Public Test Realms when they are made available. This has been a pretty big project with a lot of people working toward making it a reality in the game. We’ll definitely be watching the feedback and looking for ways of making sure the system works the way we all envisioned it to.

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PostPosted: Mon Feb 16, 2009 1:58 pm    Post subject: Reply with quote

This is very good news. Since sometimes I just want to pvp for and hour or so or when WG is up but don't because I don't feel like respecing and I don't like to pvp in a pve spec.
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Cerias Shadows
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PostPosted: Mon Feb 16, 2009 2:49 pm    Post subject: Reply with quote

From the different things I have heard it sounds like there will still be a cost associated with switching it will just be reduced and be easier to switch instead of having to manually reconfig yourself. Hell they might even make it more expensive. I have not see anything about the cost of respecs.
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PostPosted: Mon Feb 16, 2009 3:00 pm    Post subject: Reply with quote

You'll be able to swap between your two designated specs at any time at no cost, but there will be an upfront (potentially high, goldsink level - think 1000g+) cost to create the second spec. Changing either of your two specs to something separate would invoke the standard 50g respec cost.
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PostPosted: Mon Feb 16, 2009 3:33 pm    Post subject: Reply with quote

That will be huge for classes that really need 2 specs to be viable. ie. Leveling spec and a Tanking or Healing spec.

Poor Druids... they need like 4 Specs lol.
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PostPosted: Mon Feb 16, 2009 4:01 pm    Post subject: Reply with quote

So if I have this right...you'll be paying a 1 time purchase fee for the 2nd spec template. Now once you set up that 2nd template you can spec from the 1st and 2nd at not cost but you must be at a lexicon in order to do so. Is this corect?
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PostPosted: Mon Feb 16, 2009 4:14 pm    Post subject: Reply with quote

Heavendenies wrote:
So if I have this right...you'll be paying a 1 time purchase fee for the 2nd spec template. Now once you set up that 2nd template you can spec from the 1st and 2nd at not cost but you must be at a lexicon in order to do so. Is this corect?


Correct.

And there will be an item to summon a lexicon out in the field that requires multiple people to set up.
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PostPosted: Mon Feb 16, 2009 6:43 pm    Post subject: Reply with quote

Cerias Shadows wrote:
That will be huge for classes that really need 2 specs to be viable. ie. Leveling spec and a Tanking or Healing spec.

Poor Druids... they need like 4 Specs lol.


Pardon the expression, but fuck druids.
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PostPosted: Mon Feb 16, 2009 7:57 pm    Post subject: Reply with quote

I think the fact that Blizzard has taken a bit of extra time to push out this functionality is a great thing. I can tell from things I've read and the interview here that they are putting a great deal of care into the details and it will be done right.

Having your glyphs mapped to each spec and swapping with the spec change is amazing to say the least and a huge gold savings worth every gold of the up front cost.

I really do not think it will be 1000g. I'm thinking more in the realm of 250g (5 respecs).

Mapping the hotbars over as well is quite impressive for those highly labor intensive remappings from drastic spec swaps.

All in all it's a wonderful idea and looks to have been well designed with limited flaws and should have wonderful roll out from all looks.

~Ril
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PostPosted: Tue Feb 17, 2009 12:22 am    Post subject: Reply with quote

Any info on managing 2 different macro sets, or is it gonna be drag and drop out of the macro library?

EDIT: I use a bunch of mod:ctrl macros, some castsequences involving TTT daisy chained into CB/Ambush, CB/Mut and CB/FOK. Assuming a Mut build and an ShS/ShD dual build setup, those macros will change if you add ShS to any of them, replace backstab for Mut, etc ad nauseum when you run anything as kludgey as mine; hence the question if dual macro layouts are being considered.

Not that hard to change them I guess, but easier of you don't Wink
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PostPosted: Tue Feb 17, 2009 1:40 am    Post subject: Reply with quote

Coyotethree wrote:
Any info on managing 2 different macro sets, or is it gonna be drag and drop out of the macro library?


It really isn't that hard is it? I must have like, a total of five spec-specific macros.

Mutilate, Sinister, Hemo, Prep and a CB macro that is bound to cb evisc then hand mounted pyro rockets and lightning generator at the same time.
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PostPosted: Tue Feb 17, 2009 1:41 am    Post subject: Reply with quote

Redemption wrote:
Coyotethree wrote:
Any info on managing 2 different macro sets, or is it gonna be drag and drop out of the macro library?


It really isn't that hard is it? I must have like, a total of five spec-specific macros out of what, maybe twenty five I use regularly?

Mutilate, Sinister, Hemo, Prep and a CB macro that is bound to cb evisc then hand mounted pyro rockets and lightning generator at the same time.

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PostPosted: Tue Feb 17, 2009 8:55 am    Post subject: Reply with quote

I wonder what havoc they will wreck on bar addons with the hotbar switching. I fear my lovely Macaroon addon will finally have to be replaced.


-Kendall
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PostPosted: Tue Feb 17, 2009 9:58 am    Post subject: Reply with quote

Redemption wrote:

It really isn't that hard is it? I must have like, a total of five spec-specific macros.


It's a little worse when you're a raid leader. I'm actually completely out of macros, both General and character-specific. I have a few that I regularly delete / overwrite situationally. That said, I have almost all macros for all raiding / pvp specs that I need in that setup, so I find it hard to imagine that anyone that doesn't have to do extra things in a raid would have a problem managing that.
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PostPosted: Tue Feb 17, 2009 10:35 am    Post subject: Reply with quote

When you switch between spec templates it also moves around your buttons you have set. So wouldn't it also move the macros you have set in that those hotkey locations? Or am I misinterpreting something?
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Last edited by Heavendenies on Tue Feb 17, 2009 11:24 am; edited 1 time in total
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PostPosted: Tue Feb 17, 2009 10:48 am    Post subject: Reply with quote

Nobody has full details, but I'm sure if you have macros in your list and assign them to your dual-spec hotbars, they will be appropriately in place upon switching.
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PostPosted: Tue Feb 17, 2009 3:42 pm    Post subject: Reply with quote

Dallio wrote:
I wonder what havoc they will wreck on bar addons with the hotbar switching. I fear my lovely Macaroon addon will finally have to be replaced.-Kendall

I hope my bar addon will work. I'm lost without it. I haven't used blizzard's hotbars in years.
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PostPosted: Wed Feb 18, 2009 10:34 am    Post subject: Reply with quote

They've stated the hotbars will shift with the spec, so if you have your macros mapped to bars (which I assume you would) they will switch with the spec change. From what we've heard this doesn't sound like it will be an issue in the least actually.

As for bar mods, they really function the same way the blizzard UI bars do, just with a different/customizable layout. Aside from possibly some minor tweaks by the authors after patch rollout I really don't see an issue.

If you were turn off your bar mod and go back to blizzard UI, you'd see everything is in exactly the same place as they are on your mapped addon (granted not in the same place on your screen but in the same corresponding box).

My opinion on both of those issues: no worries.

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